Friday, January 2, 2015

Adventure World -- My Own Gaming System




As if the world needs another tabletop RPG, right!? I don't care. I'm writing the game that I'd like to play. It's got elements of old-school games, as well as elements of more modern games that I've been playing the last six months or so. Of course, it hasn't reached it's final form yet, but it's getting there. Essentially, it's based on a 2d8 system (as opposed to the d20 system) with other bits and bobbles to add variety, customizability, and its own unique flair. The elevator pitch of the system is what I call the "7-;8-11; 12+" Rule. That is to say, when rolling 2d8 (plus positive/negative modifiers from abilities, skills, talents, or situational circumstances) this main rule governs the results. A 7 or less is a fail with varying consequences. On the plus side, failing is where you gain XP. A result of 8-11 is a moderate success with a minor setback -- you hit your target but they get a counter attack; you steal the gem, but maybe somebody saw you; you convince the merchant, but only if you accept their counter bargain; your spell goes off, but your target has a chance of avoiding it, etc. A 12+ is a resounding success.

I had originally planned to have this "little" game maxed at 20 pages -- boy, was I stupid. I'm now well over 20 pages and believe that it will be completed around the 100-page mark (including class talent and spell descriptions). I've been having a blast writing, playtesting, tweaking, and re-tweaking this little game until the wee hours of the morning. It might be complete within the next few months, only to be completely rewritten again...Who knows? In the meantime, I'll leave you with a few teasers:



The Classes

“The Warrior” – Whether dominating foes with sword and shield, two-handed warhammer, or bow and arrow, the Warrior is unmatched in skill with weapons and armor.

+1 to Act or React and one more +1 bonus that may be added to any ability besides Magic. Warriors are unable to use the Magic ability. Warriors use 1d8 for weapon damage. Warriors begin with three Talent Points that may be used on the Warrior Talent Tree.




“The Rogue”A stealthy shadow-prowler, their footsteps or whispers rarely heard by their quarry before a knife has been put in their chest, or their pockets emptied, the Rogue is a quick-fingered scoundrel.

+1 to React or Sway and one more +1 bonus that may be added to any ability besides Magic. Rogues are unable to use the Magic ability. Rogues use 1d6 for weapon damage. Rogues begin with all Level-1 Scoundrel Talents on the Rogue Talent Tree, and three Talent Points that may be used on the Rogue Talent Tree.




“The Spellcaster” – Equipped with a mind fit to unravel the world’s arcane mysteries, and the ability to weave them into spells of healing, harm, or manipulation, the Spellcaster is one with power like no other.  

+1 to “Magic” or “Wits” and one more +1 bonus that may be added to any ability. Spellcasters use 1d4 for weapon damage. Spellcasters begin with three Talent Points that may be used on the Spellcaster Talent Tree.




The Races

Human

“Humans are the most widespread race, coming from a multitude of backgrounds, and are more well-rounded than other races.”

Racial Traits: +2 Body HP; +2 Mind HP; +2 Soul HP .  
Skills: Humans begin with +1 to any one skill, and can spend five Skill Points.


Dwarf

“Dwarves are short, stout, and hearty. They mostly live underground or in mountain kingdoms, and have an intense fascination with gold, jewels, and well-crafted arms and armor.”

Racial Traits: +6 Body HP; 60’ infravision; cannot use 2-handed weapons or longbows due to small stature; +1 Act vs. poison; +1 Wits vs. spells.
Skills: Dwarves begin with 2 bonus points used in any combination between Dungeoneering and Appraisal, and can spend four Skill Points.


Elf 

“While mentally and soulfully strong, Elves are physically frail compared to other races. They mostly live in forests or away from human settlements, and their sensitive ears and eyes make them all the more aware of what is happening around them.”

Racial Traits: -4 Body HP; +5 Mind HP; +5 Soul HP; 60’ infravision; -2 Act vs. poison; +2 Wits vs. spells.
Skills: Elves begin with +1 Nature and Perception, +1 Dungeoneering when looking for secret doors, and can spend four Skill Points.


Half-Elf
“Having mixed blood, Half-elves do not share all the same boons as Humans or Elves. What they have inherited, however, is a quick tongue and ability to read others. They can be found dwelling among small forest tribes or in the cities of men.”
Racial Traits:+1 Body HP; +3 Mind HP; +2 Soul HP; 30’ infravision, -1 Act vs. poison, +1 Wits vs. spells    
Skills: Half-elves begin with +1 Deception and Insight, +1 Dungeoneering when looking for secret doors, and can spend four Skill Points.


Halfling
Halflings are a bit more vulnerable to physical damage, but are very pure, soulful creatures. Their small stature allows them to sneak around and hide almost anywhere, and their love of reading a good book next to a warm fire has filled their tiny heads with all sorts of knowledge.

Racial Traits: - 2 Body HP; +8 Soul HP; opponents larger than human size attack Halflings at -1; no 2-handed weapons or longbows due to small stature; +2 Wits vs. Soul HP-damaging spells; 1d4 weapon damage dice, regardless of class, but may still advance on Class Talent Trees on one die type lower.
Skills: Halflings begin with +1 Stealth and Lore , and can spend four Skill Points.



Half-Orc
“Half-Orcs are notoriously hardened, but weaker in mind and soul due to corrupted blood. Their greyish or greenish skin and monstrous appearance make them all the more frightening to behold.”

Racial Traits: +12 Body HP; -3 Mind HP; -3 Soul HP; +1 bonus damage to all weapons.      
Skills: Half-Orcs begin with +2 Intimidation and may use Act modifier instead of Sway modifier when using the Intimidation skill, -2 Persuasion, +1 Dungeoneering when looking for secret doors, and can spend four Skill Points.


 Each Class has a Talent Tree. I really like how these are coming along.


 I've still got a lot of work to do, and maybe I'll post updates. I hope by 2016 this game is at least somewhat playable. I've had a few small playtests and we've been having a good time thus far. That's all that really matters, right?....Right?!



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